A simple man is turned into a genius through the application of computer science.
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When a film crew moves into an abandoned psychiatric hospital with a shadowy past to shoot a low budget horror film, they get more than they bargained for. The late nights and lack of sleep begin to take a toll, and the longer this crew works, the more the leaky, wet building seems to be coming back to life, feeding off its new inhabitants. As the shoot wears on, members of the crew exhibit increasingly strange behavior leaving those still sane realizing they need to get out of this place before they too succumb to the building’s infectious hold, the only problem, the old hospital is not ready to let them go.
A series of brutal, cult-like murders are taking place at a New England college. Josh Greene, a shy freshman, is the lone survivor of a series of murders that are reminiscent of a similar string of killings some twenty years prior. As he seeks to uncover the secret behind the attacks, he is joined by Detective Forrester, who was instrumental in halting the bloodshed before, and his daughter Meg, who had barely escaped being a victim previously.
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products.
When the Universe decides what it wants, it’s pointless to resist. With his family’s life at stake, Joseph Steadman finds himself the unwilling test subject of a maniacal scientist in a battle that could save the world, or destroy it.
Two years after the nuclear bombs dropped and welcome to the future, where there’s no fuel or power, and society is a barbaric mess. Survivors Kate, husband Sam, and daughter Suzi are searching for a rumoured bunker that people say is full of food and medicine. En route, they meet the solitary Joe, who may not have the group’s best interests at heart. Kate will have to do everything possible to protect her family.
A gunslinger, a vengeful ex-slave, and a runaway board a midnight train to Atlanta. They discover that the train is haunted by a sinister force, and must fight to survive the night.
In an alternate world, humanity and vampires have warred for centuries. After the last Vampire War, the veteran Warrior Priest lives in obscurity with other humans inside one of the Church’s walled cities. When the Priest’s niece is kidnapped by vampires, the Priest breaks his vows to hunt them down. He is accompanied by the niece’s boyfriend, who is a wasteland sheriff, and a former Warrior Priestess.
When the trainee pilot and her mortally wounded gunner are shot down, they crash land on a nearby planet. An enemy craft offers the chance of spare parts to fix her ship, but then she spots another survivor – an enemy alien soldier with no intention of letting her escape.
In New York City, Clary Fray, a seemingly ordinary teenager, learns that she is descended from a line of Shadowhunters — half-angel warriors who protect humanity from evil forces. After her mother disappears, Clary joins forces with a group of Shadowhunters and enters Downworld, an alternate realm filled with demons, vampires, and a host of other creatures. Clary and her companions must find and protect an ancient cup that holds the key to her mother’s future.